Much progress on simple prototype
Been working off and on today getting the simple small prototype working for our animal themed game jam project that will be in the tower defense genre and style. You can't even tell that it will be animals yet because I am working on the mechanics, features and logic versus any appropriate art or sound right now.
I feel like I have made good progress today so far, and may work on it some more tonight or definitely a bit more tomorrow also.
I have the general game and game loop code in so that you have a Start Menu, then a menu for each Wave to start. There is also a lose condition when the Ark is destroyed. There is no win condition yet. Each wave is timed, with the enemy spawn having a timer, and the player being limited on how many and how often they can spawn friendlies.
The Ark has health and can take damage as well as the enemies. The friendlies also have health but enemies can't attack yet. Friendlies have an attack distance and attack timer so far and if the attack timer is done then each friendly will scan to see if an enemy is in their attack distance and if so attack it and cause a takeDamage call for the enemy to be called.
I've put in some placeholder sounds just so there isn't complete silence when I am playtesting right now lol it makes it much more bearable when developing this to even have some random beeps and boops happening when playing.
Files
Noah's Ark
Defend your ark against rogue animals with real animals!
Status | Prototype |
Authors | raptor9999, Noah Zark |
Genre | Strategy |
Tags | html5, javascript, littlejs, Tower Defense, web |
More posts
- Lots of updates!8 days ago
- Ranged & random spawning and proper destruction18 days ago
- The Action Element26 days ago
- First LittleJS project27 days ago
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